We kick off 2016 by looking at games played in an Isometric perspective. Getting an angle on games such as R.C. Pro-Am II, Sonic 3D Blast, and Project Overkill, the crew contemplates on how this perspective can affect gameplay. We also do a year-in-review, going over our last 12 episodes and crown a Retro Game of 2015, all while Jeff tries to convince us that a spaceship looks like a hunk of cheese.

Direct download: RGS_041.output.mp3
Category:general -- posted at: 2:52am EST



-->

Syndication

Categories

Archives

January 2022
S M T W T F S
     
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31